JM Blay is a creative director and director, founder of the creative studio and production company Blay Studio.

With over 20 years of experience working in the creative industry, he has worked for films, television, and advertising; as well as for music videos, digital products, and video games. During his career he has collaborated with studios like The Mill, MPC, Prologue Films, Perception, Nexus, ETC, Momoco, Spov, or Territory and for agencies like Red Bee, Huge, Imagination, or Critical Mass.

Developing projects for Marvel, BBC, Netflix, NBC Universal, Paramount Pictures, Warner Bros, Metro Goldwyn Mayer, Sony, Nikon, Panasonic, Lenovo, Adidas, Reebok, Adobe, Citi Bank, AXE, MTV, Tempur, Spike, Doritos, Bombay Sapphire, Argos, Qualcomm, Fiat, or Activision among others.

During his career JM has worked for films like The Hobbit or Guardians Of The Galaxy, for video games like Call Of Duty, for music videos for artists like Paul McCartney, Lady Gaga or Lilly Allen, for architects like Zaha Hadid or Richard Rogers, and for televisions like Spike or BBC.

His work has been featured in magazines like Motionographer, Stash, 3D World, or 3D Artist and by Software companies like Maxon, Insydium, Red Giant or Adobe. He’s given conferences in festivals like the FMX (Stuttgart, Germany), VFX Festival (London, UK), Vertex (London, UK), Adobe Summit for Education (London, UK), Digitall (Valencia, Spain) or Adobe Generation Pro (London, UK) / Sydney, Australia / Chicago, USA).

JM has a degree in Fine Arts, a Master’s Degree in Audiovisual Communication, and a Ph.D. in design in the field of motion graphics. He has lectured in places such as Ravensbourne College of London (UK), University Of York (UK), Greenwich University (UK), Grafisch Lyceum Rotterdam (Netherlands), Polytechnic University of Valencia (Spain) or Escape Studios – Pearson College (UK) where he was the founder of the motion graphics department and lectured in 9 courses, tutoring more than 100 students.

JM is based in Valencia, Spain and works worldwide for advertising and marketing agencies, and film studios, producing projects from start to delivery or helping on any part of the process.


FMX 2021 (STUTTGART - Online) Creating Motion Design solo projects
VERTEX CONFERENCE 2021 (LONDON - Online) Art of Motion Graphics
ADOBE SUMMIT 2020 FOR EDUCATION (LONDON - Online) JM Blay Expert speaker
GRAFISCH LYCEUM ROTTERDAM (ROTTERDAM - Online) Directing Motion Graphics
ADOBE GENERATION PRO (LONDON, SYDNEY, CHICAGO - Online) JM Blay (Regular expert speaker)
EASD (CASTELLON) Directing Motion Graphics
VFX FESTIVAL 2017 (LONDON) Breakdown of the Breakdown
VFX FESTIVAL 2016 (LONDON) Motion Graphics Ways
UNIVERSITY OF YORK (YORK) Motion Graphics Masterclass
DIGITALL (VALENCIA) Motion Graphics, an unexpected journey
RAVENSBOURNE COLLEGE (LONDON) Motion Graphics Masterclass
SCRAMBLED 8 (LONDON) Motion Design
POLYTECHNIC UNIVERSITY (VALENCIA) Motion Graphics and Postproduction


STASH MEDIA Washi Art Film Interprets the Process of Making Traditional Japanese Paper
3D WORLD MAGAZINE (Issue 292) Washi, Create High-End Motion Graphics
MOTIONOGRAPHER JM Blay opens Blay Studio in Valencia
STASH MEDIA Soft and Cushy Tempur Brand Video by Blay Studio
INSYDIUM (Case Study) Dare to Roam - Advertising
MAXON (Show Reel 2021) The Rapture Of Europe
STASH MEDIA Dare To Roam Launch Campaign by Blay Studio
3D ARTIST MAGAZINE (Issue 125) Discover Expert Motion Graphics - ‘Dust to Dust’ breakdown
IdN MAGAZINE JM Blay ‘Dust to Dust’
WOW MEDIA JM Blay ‘Dust to Dust’ Digital Billboard Network in L.A.
COMMUNICATION ARTS The VFX Festival 2017 opening titles
3D ARTIST MAGAZINE (Issue 106) The art of Motion Graphics
3D WORLD MAGAZINE (Issue 216) Hone Your Motion Graphic Skills
AESCRIPTS The VFX Festival 2017 Title Sequence
CG MEETUP The VFX Festival 2017 Title Sequence VFX Breakdown
OCI MAGAZINE JM Blay. Life in Motion Graphics
DOCUMENTARY Reflexiones de un Arte Expatriado
UPV TV JM Blay Conference on Design
LA SEXTA TV JM Blay interview in 'Mas Vale Tarde'
3D WORLD MAGAZINE (Issue 207) How to break into the VFX industry

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